Tomer Pascal is the CEO and co-founder of OwnPlay, a web3 mobile gaming ecosystem that has developed CityVerse Tycoon, a PWA game allowing players to trade, buy, and sell tokenized replicas of real buildings in New York City. Tomer has extensive multi-disciplinary experience in delivering products to their appropriate markets, working with early-stage companies, businesses with new products, and well-established organizations. He combines his tech mindset, ability to create effective marketing technology platforms, and business capabilities to help companies monetize their products and achieve growth.
Before founding OwnPlay, Tomer held several positions, including Chief Revenue Officer at Mohawk Group, Inc., where he focused on driving revenue and holistic growth; Chief Executive Officer at OMG Studios, where he served as a corporate strategist and worked on digital media and customer engagement; and General Manager of the Perion Lightspeed Division at Perion, overseeing the GrowMobile mobile advertising platform. With his diverse skill set and experience, Tomer leads OwnPlay in its mission to innovate in the mobile gaming industry using web3 technology.
[00:00:00] Hello everybody and welcome to the Crypto Hipster podcast. This is your host
[00:00:05] Jamil Hasan the crypto hipster where I interview founders entrepreneurs executives thought leaders
[00:00:11] Artists you name it across the world of crypto and blockchain
[00:00:14] Around the world and today I have I always have amazing guests. I have another amazing guest
[00:00:20] I actually started playing this his game the other day
[00:00:23] He is a Tomer Pascal the CEO of own play
[00:00:28] Tomer welcome
[00:00:30] Thank you for having me welcome
[00:00:33] You're very welcome. You're welcome. So let's kick things off and ask you first question
[00:00:38] Is what is your background and is it a logical background for what you're doing now? I
[00:00:45] Would say that it's logical
[00:00:48] I started my way
[00:00:50] in the
[00:00:53] Startup board
[00:00:55] 17
[00:00:57] Actually almost 19 years ago
[00:01:01] Where I had I had a vision or a dream of having of building a game
[00:01:09] where players can own
[00:01:12] the their in-game assets and trade them and
[00:01:15] The game that I've chosen back then was a fantasy sports game
[00:01:21] So what my co-founder and myself has built was a fantasy sports game where every real world athlete
[00:01:28] Was treated as kind of like as a company that can issue
[00:01:33] Shares or stocks
[00:01:35] So if you wanted to have LeBron James in your fantasy squad
[00:01:38] You needed to purchase at least one stock of LeBron James with real money
[00:01:44] And it was a tradable asset
[00:01:47] Now bear in mind all of these happened way before mobile gaming what was even invented and
[00:01:55] Obviously way before block chains, so
[00:01:58] Just kind of like charging people with credit cards on online was a pain back then
[00:02:04] So it was a glorious failure of a business in that sense
[00:02:11] Everything was so expensive to do and difficult
[00:02:13] But the users really loved the idea of kind of like and I thought I stayed in love
[00:02:19] With their reaction of kind of like I've seen
[00:02:22] From first hand the love that kind of like players have of having stake in in a game kind of like owning
[00:02:29] Virtual assets that they are tradable and and and and it stayed with me
[00:02:35] Afterward I joined the you know, the dark side of corporate America. I joined a company called Parion
[00:02:42] Publicly traded in the ATT&CK field. I stayed there for many years as a GM
[00:02:47] Managed large groups of
[00:02:49] Enlarged business units
[00:02:52] That's where I met my current co-founder Boaz
[00:02:58] He went and left to join Playtica
[00:03:02] Back then it was a small company joined really early on before they were even on mobile
[00:03:08] So we joined them as their first VP of product and then stay there came a GM
[00:03:13] There and left slightly after their IPO
[00:03:16] As for myself I I founded after Parion I founded an additional at that company
[00:03:21] After this at that company, I joined a company called Atterion. It was back then it was a post round a company
[00:03:29] In the e-commerce field. I joined as their CRO. So it was round two in corporate America
[00:03:35] And and helped led the company to an IPO
[00:03:42] In 2019
[00:03:44] In 2019 stayed there till the end of my investing period
[00:03:49] and and and you know the
[00:03:52] The gene the the virus however, you call it the disease that is called entrepreneurship
[00:03:58] It started itching me back again of kind of like I need to go and do
[00:04:03] My own thing back again, and I called Boaz my co-founder
[00:04:07] And we said it's about time for us to build something together
[00:04:11] Gaming wasn't in our mind to be honest
[00:04:15] We had enough from gaming. He specifically we've seen web 2 as kind of like a red ocean
[00:04:22] Type of field
[00:04:24] but
[00:04:25] the
[00:04:26] Coming kind of like full circle back to my beginning
[00:04:29] Seeing what's going on on web 3 gaming. We're talking about 2021
[00:04:34] Just click to me of kind of like oh
[00:04:37] It's finally about time the the pieces on the board are are in the right place
[00:04:43] And finally kind of like there is a chance of executing
[00:04:47] For the vision of ownership and tradeability of game assets
[00:04:51] You know opening up this kind of potential financial upside for players
[00:04:56] It's about time we can do it
[00:04:58] So that's the background
[00:05:00] Of how we came into this
[00:05:04] I've been playing fantasy sports for uh, how many years 24 years
[00:05:09] So
[00:05:10] You know, it sounds good to me. Um
[00:05:13] What you're doing and I love the fact that you say there's a dark side of corporate america
[00:05:17] But I would I would disagree with you. I would say corporate america is the virus and that entrepreneurship is a virtue
[00:05:25] Yeah, yeah, obviously, uh, I see it in the same way right but kind of like entrepreneurship is not for everyone
[00:05:31] That's for sure
[00:05:33] And being in the corporate life is not for everyone. I was kind of like an all-around player in that sense
[00:05:37] I I can I can jive with both boards but uh, you know
[00:05:43] Most most prefer to be to stay on one side of the aisle, right?
[00:05:47] Yeah, yeah, absolutely
[00:05:50] um
[00:05:51] Own play right on that own play, you know
[00:05:55] Um, I downloaded your game. I started playing it, you know, uh, what is it all about including your mission and your vision?
[00:06:03] Yeah, so the
[00:06:05] Depends on when and when this episode will air right kind of like the version that you played with is the pre-launch version
[00:06:13] Of the game. So it's not a full experience at all. It's an it's uh
[00:06:18] It's a version that we've been testing for the last 10 12 months to prove some of our pieces
[00:06:24] And the main version will be launched
[00:06:28] early june
[00:06:29] Uh, so what's the vision of the game? Uh, so going back again
[00:06:34] we
[00:06:36] We wanted to create games that ownership of game assets and tradeability
[00:06:41] are
[00:06:42] Are kind of embedded into the gameplay
[00:06:45] and out of the
[00:06:47] Tons of different genres of games
[00:06:50] We wanted to focus on mobile gaming
[00:06:52] That was our vision and idea
[00:06:55] we believe that um
[00:06:58] There are current huge web 2 mobile games that players in them are exhibiting
[00:07:06] Um
[00:07:07] Crypto like behaviors or digital like behaviors, uh, whichever word one wants to use in this case
[00:07:14] That are very transferable into the crypto world where they can have, you know, even more fun with a game in this
[00:07:22] Um, so so with that in mind we wanted to create a mobile
[00:07:27] Game web 3 game
[00:07:30] And and and what we had in mind was um
[00:07:35] Was doing a real estate type of game so a monopoly like type of game
[00:07:40] Where people need to acquire real estate, uh trade it rate it change it
[00:07:47] um
[00:07:48] from our point of view it it was a good use case of
[00:07:52] Game mechanics that that's many millions of people understand
[00:07:56] uh game mechanics where
[00:07:58] Um are really transferable to crypto
[00:08:02] just an example
[00:08:03] Scarcity, right kind of like in real estate
[00:08:06] It's so intuitively to understand scarcity and the idea that there is only one building because there is only one address of something, right?
[00:08:13] Uh versus the other type of games sometimes scarcity feels a little bit artificial
[00:08:19] Or forced in the in the real estate game
[00:08:22] Scarcity is kind of like baked in you don't really need to explain it
[00:08:26] Uh, people get it intuitively that okay. There is only one empire state building in manhattan. There are not two of them
[00:08:32] uh
[00:08:34] So from our point of view that was cool
[00:08:36] Uh as a thesis as well
[00:08:38] so our game city versus tycoon, um
[00:08:42] Um is basically a real estate game based on real world
[00:08:46] We're starting with manhattan new york
[00:08:48] we're taking uh
[00:08:50] Thousands of buildings in real world buildings in manhattan and turning them into nft cards
[00:08:56] So we're actually painting kind of like a card with graphics of that represents the real world building in an address
[00:09:02] There is only one of each and as I mentioned there are nfts
[00:09:06] And there is a gameplay here of rolling dice. You can raid other people's building visit them
[00:09:12] Uh steal from them
[00:09:15] You gain
[00:09:16] Virtual coins you utilize them in order to upgrade your portfolio
[00:09:20] By abrogating this portfolio. You are starting to accumulate rewards
[00:09:26] In the future one can understand realize that probably there is going to be a potential for a token here as well
[00:09:31] um
[00:09:35] And and and there are different iterations that you can go on from here in the game
[00:09:39] You can be a renter which means you don't need to buy a building in order to play the game
[00:09:44] You're literally playing in buildings owned by other players
[00:09:48] And you're sharing from your in-game rewards revenue
[00:09:53] That's how you're paying for rent
[00:09:55] Uh, and that's a driving factor for an or me
[00:09:59] To start getting into the crypto side of things. Hold on. Why do I have a landlord here?
[00:10:04] Why i'm sharing my game profits with someone?
[00:10:07] Okay, welcome you can go on and buy a building by yourself, uh and and become an owner and then build yourself out to become a landlord
[00:10:15] Um, or as I mentioned you can just come and buy many many buildings and own a portfolio
[00:10:21] So that was the general idea and the vision
[00:10:25] um, we raised money from uh, two venture capital firms, the besimer and framework was two years ago
[00:10:32] Um, but this is this is where we kind of like some twists and changes to the uh in the plans came came into fruition
[00:10:41] Uh, there is a huge barrier in kind of or obstacle in kind of creating a mobile web tree game
[00:10:48] um
[00:10:50] There are two names for it. Uh two words can define it one is apple and the other one is google
[00:10:58] basically the
[00:10:59] The duopoly of these two companies over the app stores and their policies in the app stores
[00:11:05] Are really really not friendly to crypto in general and and let's call it web three gaming in particular
[00:11:13] Uh in such level that kind of like we felt that kind of it's just a no-go
[00:11:18] uh to build an an app
[00:11:22] A game a mobile web three game that will run on the app stores
[00:11:27] And that led us
[00:11:29] To go through a path that nobody almost ever taken and taken
[00:11:35] which is
[00:11:37] Building all of the game that I just described to you as a pwa
[00:11:42] Uh, so what's a pwa for uh, the audience members here? Um
[00:11:48] Pwa stands for progressive web apps
[00:11:51] Um, it's basically a standard that was pushed from all of the major browsers out there for
[00:11:57] Over a decade already even more
[00:12:00] um
[00:12:02] And and it's a standard that allows basically even a website or an html app
[00:12:09] to run as an app
[00:12:12] so the make the user experience
[00:12:15] Feels like it to feel like an app and not like something that you're opening up in your mobile browser or in your desktop browser
[00:12:23] In that uh in that sense
[00:12:26] Google and android adopted it immediately. They're very friendly to this microsoft as well mozilla as well
[00:12:33] guess who's less, uh friendly to this
[00:12:36] Apple but but but despite being behind they are indeed investing in this so
[00:12:43] This is an existing standard your your uh for the listeners here can go and check it kind of like basically in safari
[00:12:51] In the share menu
[00:12:53] You have their safe to home screen and in android you have a similar thing like that
[00:12:58] Most of the websites don't support it. So you just have an icon added to your home screen on the mobile device
[00:13:04] but if you built an app for this
[00:13:07] then
[00:13:09] Once you tap on this icon, it opens the app full screen not in the browser and the experience is
[00:13:17] like of a mobile app
[00:13:19] so
[00:13:21] We actually went and built up an app like this
[00:13:24] Started driving traffic early on to test our vertices that
[00:13:30] We can bring people to install a pwa and play in that
[00:13:35] Uh once we realized that we can do it, uh, that's when we went
[00:13:40] What we call for the kill and add into adding all of the web3 elements
[00:13:44] to this and
[00:13:46] That's the next big launch version that will happen early in june. So where?
[00:13:51] People will be able to trade buildings, which are nfts peer-to-peer. Uh, they will be able to buy a building with
[00:13:59] Fiat while the seller gets paid with usdc
[00:14:03] And the building is an nft and it moves from embedded non-custodial wallets inside the game
[00:14:09] So it's a cool experience going to have that kind of like allows
[00:14:13] normies
[00:14:14] To collide with djens under the same playing field and hopefully that we will be turning
[00:14:21] These normies into djens by themselves, right? Um
[00:14:24] Our marketing for the public general public wasn't a web3 at all
[00:14:29] was um
[00:14:31] Much more things like monopoly but for real, uh where people want to come and trade buildings
[00:14:36] But we're not using the words nft crypto tokens non-custodial wallets
[00:14:41] Whatever, uh for the general public
[00:14:44] Uh, the djens obviously are we're marketing to them differently in in their in their own world
[00:14:51] And and so the vision is kind of like making city first taken the best game out there
[00:14:56] um
[00:14:58] Uh on board millions of normies into web3
[00:15:03] And down the road we can utilize our platform
[00:15:07] to launch
[00:15:08] other titles either owned and operated by us or by other
[00:15:13] uh web3
[00:15:14] gaming companies
[00:15:17] Excellent so I want us to clarify the game that we're talking about is city versus tycoon
[00:15:22] Exactly, you can can go to cityprice tycoon.com
[00:15:26] Um, you'll see the pre-launch version right now and in a few weeks you'll have the full version
[00:15:35] We are also minting the genesis collection, uh soon
[00:15:40] Uh, so you can stay tuned as well. I like go to our twitter page which again is city versus tycoon as well
[00:15:48] um
[00:15:51] Um in twitter, uh, or you can go to our website cityversityccoon.com
[00:15:55] And go to our socials from there and you can kind of like get notified of the exact date of the the mint
[00:16:02] And get more data
[00:16:03] what the mean
[00:16:05] includes in it
[00:16:07] Very cool. So back in 2002
[00:16:10] I played this game
[00:16:12] It was called roller coaster
[00:16:15] tycoon
[00:16:16] four
[00:16:17] And I tell you I would I would start in the morning
[00:16:22] And before you know it
[00:16:24] 20 hours went by
[00:16:27] You know and i'm like
[00:16:29] I was turning I was turning from a normie into a degen at that time. I just didn't know it right?
[00:16:35] Um, yeah, but I guess I gotta eat now, but then the restaurants were closed and I was like, oh boy
[00:16:40] um
[00:16:41] so
[00:16:42] You're looking to transition normies
[00:16:45] Into degens, right?
[00:16:48] How are you going to achieve that transformation? Um, and why would we I mean
[00:16:54] Do you see a world of degens?
[00:16:56] Playing your game or how do you make how do you make that sweat? How do you help them get there?
[00:17:01] Yeah, so for the degens, why would the degen play our
[00:17:05] Our game. I think that's actually an easier answer a question to answer, right?
[00:17:10] uh
[00:17:13] We're not shying away that kind of like
[00:17:15] The benefit of a web 3 game is the potential financial upside
[00:17:21] For a player and the emphasis is on the potential. It cannot be something that is promised to everyone. So
[00:17:28] That's where we are shining away from the play to earn
[00:17:32] mechanism
[00:17:34] um
[00:17:36] I think that it's building the wrong
[00:17:38] Expectations it can't be that any player all everybody here is going to to earn it just can't that's not sustainable, right?
[00:17:46] uh, but on the other end
[00:17:49] The ownership aspect opens up the possibility the hustle of trading your assets
[00:17:55] Whether they are nfts or fungible tokens, right?
[00:18:00] It's the same mechanism. Um, so
[00:18:02] So
[00:18:04] We we want to inform we want we want to uh,
[00:18:07] Enable this and kind of like it's built in into the game trading buildings a building is a tool
[00:18:14] To generate gain income and it's a tradable asset by itself
[00:18:18] um
[00:18:19] And so gone so will be to other
[00:18:23] future unlocks of
[00:18:25] tokens and things like that so for the degens, I think that it's kind of like
[00:18:30] It's more clear they will they will see the metrics immediately. They are already seeing it before the game is ready
[00:18:37] They they are all automatically assuming
[00:18:40] What's what are the features that are we're going to have in our launch version?
[00:18:44] And many of them are correct about this
[00:18:47] So it's very intuitive for them by the idea of renting buildings buying buildings owning a portfolio of buildings
[00:18:53] All of this stuff for them makes perfect sense
[00:18:57] The norm is I think is where the challenge comes
[00:19:00] And we are insisting on in our game having the two collide, right?
[00:19:05] So
[00:19:06] We didn't want to have a game that is accessible only for normies and sorry for degens
[00:19:11] And obviously that we didn't want to make a game only for normies because that's web 2 and we don't want to be there
[00:19:17] So from our point of view how we're converting normies one is start from the top of the funnel of the
[00:19:24] Of the marketing side
[00:19:26] We're not marketing to them a web 3 game
[00:19:30] In the future probably
[00:19:33] The general point of view of crypto would be better but for now
[00:19:40] For the normies if you are coming to them with hey, here is a crypto game a web 3 game
[00:19:47] whatever
[00:19:49] Blockchain
[00:19:50] lingo word they they are kind of like
[00:19:54] They
[00:19:55] They think it's a scam and they're out
[00:19:58] We can all argue that shouldn't be the case. It doesn't really matter. That's the case for now
[00:20:03] We'll change in the future, but not today
[00:20:06] so
[00:20:07] but on the other end we don't want to market it as uh as a web 2 game because
[00:20:13] It's not smart from our end
[00:20:14] So as I mentioned in our game and I recommend it for all of the other web 3 games
[00:20:19] We are recommending the you know
[00:20:22] Part of the tradable assets in our case
[00:20:24] It's the buildings the dream of owning a building in manhattan or dubai later on or paris and you know
[00:20:31] Playing this pretend game, but there is real money to be made here right kind of like it's yours
[00:20:36] And if you sell it the money that you make is real money
[00:20:40] I can't promise that you'll be able to find
[00:20:43] The right buyer the right price that's up to you. But
[00:20:47] But you can do it right so that's the dream that's driving the web 2 people into the game
[00:20:54] What we're counting on is that all of the experience that we've been doing is so seamless
[00:20:59] That they have no idea
[00:21:01] That they're playing a web 3 game
[00:21:04] And slowly but surely
[00:21:06] Kind of like, you know the the flywheels are working on them. So for example
[00:21:11] You're a web 2 player
[00:21:13] You just sign up to the game with either your apple id facebook email
[00:21:18] Or your biometrics and you have a non-custodial wallet embedded into the game. You have no idea that this happened by the way
[00:21:24] You just see a game wallet. You have no idea that you have
[00:21:28] A crypt kind of like a wallet address that you can send
[00:21:31] Into and out of it kind of like assets and you and you're the only one who can control it
[00:21:36] Right, we have no access to the funds inside
[00:21:39] And you start playing the game and the buildings are their number their prices are nominated in dollars
[00:21:46] You can buy them with apple pay
[00:21:48] or credit card
[00:21:50] Uh fiat, so you don't need to have a usdc in your disposal the seller though
[00:21:55] He already went through the metrics right kind of like is he knows that this building is an nft
[00:22:00] And he's going to be paid with usdc
[00:22:03] uh, so
[00:22:06] We are assuming that the web 2 whales will start accumulating buildings by themselves in order to progress faster in the game
[00:22:14] They would because they would like to kind of like get rid of the landlord as well
[00:22:19] Some of them would like to become a landlord as well
[00:22:22] And and the success stories will start coming up people will start selling buildings making money as well
[00:22:27] That's where they will realize. Okay, how do I cash this out? Oh you have a you have a wallet
[00:22:32] You have usdc here
[00:22:34] That's how you turn it into fiat if you want or you can use it to buy other stuff here
[00:22:40] and guess what
[00:22:42] Did you realize that this and this thing these are
[00:22:45] Tokens as well that have utility in the game and you can also trade them
[00:22:50] and that's how kind of like normies would
[00:22:54] slowly slowly become
[00:22:57] turning to digits
[00:22:59] And many won't by the way many will churn out and we'll figure out that they don't like the game
[00:23:04] Or whatever other reason and that's okay
[00:23:08] Then that's that's part of the of the cycle
[00:23:12] It's not your only game though, right? You have um, you have the city verse game
[00:23:16] Then you have a couple others that are in the pipe, right?
[00:23:19] One's mini life treasure drive
[00:23:22] How do they help?
[00:23:25] Well
[00:23:26] And it can be out of partner games as well so you can leverage your game assets in game number one
[00:23:35] And go to playing game number two three four five all accessible under the same pwa
[00:23:42] Once they are ready once they're ready. They're not ready enough don't expect it now
[00:23:49] They just sound interesting. Um, so
[00:23:52] um
[00:23:53] You talked about before you said
[00:23:56] Um that there's obstacles, right?
[00:23:59] One of the obstacles is apple
[00:24:02] You know and policies their policies are not friendly. What are some of their unfriendly policies?
[00:24:09] Yeah, it's and it's a hot topic some people want to agree with that. Uh, let's not but people should do their own research. Um
[00:24:20] Generally and i'm going to keep it very high level right because
[00:24:24] Because we can have hours only of kind of like reviewing apple's policies
[00:24:30] The nation called that is called apple, um, but
[00:24:35] Basically there's a lot of litigation around this right kind of like so it shouldn't come as surprise
[00:24:40] But maybe we'll come to surprise to many of the listeners here
[00:24:44] Um apple and it same goes to google with android right with the play store
[00:24:48] But kind of like let's focus on apple for a second
[00:24:51] Um when you promote an app inside the app store generally speaking
[00:24:57] And again, i'm putting it in very broad strike. So there are there are exemptions but generally speaking
[00:25:03] The only payment, um
[00:25:06] The only allowed payment
[00:25:08] Provider system tool whatever is the apple in-app purchase system
[00:25:15] So if you're if you're a game and you want to sell say additional dice rolls in your game you say in our game
[00:25:23] um
[00:25:26] You the default is that you should be using apples in a purchase system
[00:25:31] so the thing that all of us
[00:25:34] Learned to use and love so most of just tapping once and you and leveraging the credit card that is stored already
[00:25:42] in the apple device
[00:25:43] Uh, that's what you're forced to use. You're not allowed as the game provider to drive
[00:25:49] To provide alternative payment systems
[00:25:52] That's the payment system that you are forced to use and you're forced to
[00:25:58] Pay apple a cut of 30 out of this transaction
[00:26:03] uh now
[00:26:05] To be honest kind of the 30 part is is painful, but I don't want to focus on that
[00:26:11] Only
[00:26:12] Is must it's just that kind of like if we want to do an on-chain transaction
[00:26:17] We can't really use
[00:26:19] Apple or any other person like that kind of like we need to either use
[00:26:23] Crypto to crypto aka an on-chain transaction. So say that you come to our game and we want you to purchase a building
[00:26:30] from me
[00:26:31] Um, and you have usdc
[00:26:34] Um, then it's an on-chain transaction you you'll pay me
[00:26:38] You'll transfer your usdc to me and the building which is an nft will transfer to you
[00:26:44] This is a use a use case, right? That is basically us offering an alternative payment system where you are not using apple's
[00:26:51] Payment system and this is not permitted
[00:26:54] permitted
[00:26:56] based on the app store rules
[00:26:58] um
[00:27:00] Now there are dozens of other ones but we can just stop here. That's enough by itself
[00:27:07] Now one can say hold on you said that you're offering the fiat to crypto. That's right. I'm using a provider
[00:27:14] That is accepting and is licensed to accept fiat payments on one end and send usdc to the other party
[00:27:22] right
[00:27:23] um
[00:27:25] But they they would be qualified as an alternative payment provider as well
[00:27:29] If I was to do it on the app store, they wouldn't allow it as well
[00:27:34] Um, and many many of other policies like this
[00:27:39] There's been tons and tons of litigation around that in europe and in the us
[00:27:45] Uh trust apple to keep things closed
[00:27:49] There's going to be word peace before they will receive their power around that. I don't
[00:27:54] I don't think that that's going to change really soon
[00:27:58] um
[00:27:58] So so that's the main obstacle
[00:28:04] I didn't realize they forced it in the in-app. Um purchases like that. Wow, that's kind of yeah
[00:28:12] Many of your listeners probably and you may be encounter this, uh, i'll just show you how strong it is, right?
[00:28:18] We just people take it for granted
[00:28:20] You've been browsing probably your amazon app and realized oh my god, there is a book that I want to buy
[00:28:27] And I want to buy it in the form of a kindle kind of a kindle book and not a physical book
[00:28:32] And did you notice that when you search for this book in the amazon app
[00:28:37] On apple there is there are no links that allow you to purchase the kindle book
[00:28:43] You can't
[00:28:44] You can't
[00:28:46] Exactly because of this policy because apple
[00:28:49] Wanted to force
[00:28:51] Amazon this is a big digital purchase. That's not a physical purchase, right?
[00:28:56] That's a digital purchase purchasing a kindle book is a digital purchase, right?
[00:29:01] So apple was forcing amazon. Hey, give me a cut of 30 percent
[00:29:05] Of every cell of a kindle book and amazon told them go screw yourself. They just didn't offer it
[00:29:12] In the app the way that you should be purchasing a kindle book
[00:29:17] Uh on your ios device is browsing in safari in the browser or on chrome
[00:29:24] to add to amazon.com
[00:29:27] And there is where you can buy because you're outside of the app store
[00:29:35] Is that now is that why no one buys my books?
[00:29:38] Yeah, I don't know maybe maybe
[00:29:44] It's kind of like even a kind of like a mega mega powerful corporate like amazon can't handle this
[00:29:54] Wow, um
[00:29:57] interesting
[00:29:58] Interesting interesting. So
[00:30:00] I want to find out because you have a different model here
[00:30:03] You know the current status of play to earn and play to own gaming in the crypto sector
[00:30:08] And what additional challenges must be overcome to you know
[00:30:12] To to get where you think we should be
[00:30:15] in the long run
[00:30:17] Um
[00:30:20] Well, I think what we're doing is is is exactly that
[00:30:23] um
[00:30:25] We need to make it more accessible for
[00:30:28] The relevant masses let's call it like that kind of the the people that
[00:30:33] have a chance to kind of like get hooked
[00:30:37] to the um
[00:30:39] To the crypto world in the right way
[00:30:41] Um, and and accessibility is the key word here. I think there should be significantly more mobile games
[00:30:49] Uh out there and in order to have a mobile game you'll need to bypass the app store. Um, uh challenges
[00:30:56] Uh, so I think that what we are doing is is the key element for this
[00:31:01] Awesome awesome. Yeah, i'm trying to think of back in the roller coaster tycoon day that I played, you know, there was a cheat code
[00:31:08] Um, it was if you name your if you name your park attendees john d rockefeller
[00:31:14] You got you get like a million dollars or ten a hundred thousand dollars a piece
[00:31:19] So I would name them all john d rockefeller and then I would build these massive roller coasters, right?
[00:31:25] Uh, yeah, is there good
[00:31:27] Is there going to be cheat code opportunity for your participants or you don't want to disclose that?
[00:31:31] I don't want to disclose it but kind of keep in mind
[00:31:36] Uh a challenge that gaming in general has but web 3 gaming as
[00:31:42] Significant it kind of like it's kind of like it's the same challenge on steroids
[00:31:45] our bots right kind of like they're
[00:31:49] so
[00:31:50] the the that's going to happen and we will
[00:31:53] We will be fighting it like all of the other games as well. Um, um, so
[00:32:01] Yeah, we will we will probably try to put some easter eggs and cheat codes in the game but kind of like we should be
[00:32:09] Uh very uh secretive about it and very fair about it
[00:32:12] The idea is that kind of like it should be fun
[00:32:15] The the main goal that we have is
[00:32:17] It should be
[00:32:19] fun
[00:32:20] fun fun
[00:32:22] and yes, there are opportunities there are uh, uh opportunities for people to to to
[00:32:28] you know to make something but
[00:32:31] um
[00:32:32] But there is a balance act here, right? I don't we don't want
[00:32:36] Stressed out people in our environment. That shouldn't be the case. Um, it should be
[00:32:43] Fun, it should be fun that the trading element
[00:32:46] And should add emotion stickiness
[00:32:50] To the to the to your experience as a participant should make it more
[00:32:55] fun not a stressful event not uh
[00:32:59] Not uh, not it's not work
[00:33:02] It shouldn't be work. It should be fun
[00:33:06] Fun and ethical. I love it. That sounds great
[00:33:10] Yep, exactly
[00:33:12] So I want to thank you very much for talking to me today
[00:33:15] I I enjoyed this. I was looking forward to the full version when it comes out
[00:33:20] Uh, you can probably count on me to play it so
[00:33:24] I'm counting we're counting you can find as I mentioned in cityversitykun.com
[00:33:30] That's where you can play with the pre-launch version that we have right now and early june with uh with the main launch version
[00:33:38] And and and you can go to our socials through this
[00:33:43] website, especially to our twitter page and um, that's where you can kind of like
[00:33:48] Get notified both about our about our upcoming mint and uh the game launch
[00:33:53] And if people want to find out more information about you, how can I do that?
[00:33:57] Um linkedin that's a good place to to to find me out. Uh, they can reach out to me in linkedin
[00:34:04] um
[00:34:05] Through twitter as well both places, uh, just search for my name
[00:34:09] Tomer paskal there aren't many out there like that or on play
[00:34:14] Well in the website as well cityversitykun.com there is a section about the entire team including myself
[00:34:20] Uh, we'd love to hear from everybody
[00:34:23] Awesome. Thank you very much for your time today. Thank you for your time. It was pleasure
[00:34:29] Bye bye


